Motion Graphics/animation

I've been animating for nearly 5 years now. My university did not teach After Effects, so I spent the majority of my free time learning through YouTube + TutsPlus tutorials online. I've found that being self-taught in this field has given me a great respect for myself and what I'm capable of achieving. Since popular design is constantly changing, I'm constantly changing to keep with it. The designs below are a few of my favorite creations, with a couple being freelance projects. 

"Caution: Hot Coffee" is a flat, motion graphic that derived from my multitude of experiences with burnt fingers while trying to drink my daily, dark roast. Using the Motion 2 plugin in After Effects, I was able to create a visually stunning "snap" effect with this looped animation.

"Caution: Hot Coffee" is a flat, motion graphic that derived from my multitude of experiences with burnt fingers while trying to drink my daily, dark roast. Using the Motion 2 plugin in After Effects, I was able to create a visually stunning "snap" effect with this looped animation.

"Scizor" is one of my favorite animations to date. I created the base model in Illustrator and imported it into After Effects. I've gotten into the habit of saving myself time/frustration by animating only one half of the body's appendages (and, in this case, wings) and then duplicating them over to the other half of the body. This way I'm positive that each keyframe matches up perfectly, and a change to one side will automatically change the other side.

"Scizor" is one of my favorite animations to date. I created the base model in Illustrator and imported it into After Effects. I've gotten into the habit of saving myself time/frustration by animating only one half of the body's appendages (and, in this case, wings) and then duplicating them over to the other half of the body. This way I'm positive that each keyframe matches up perfectly, and a change to one side will automatically change the other side.

"Yosemite" is a flat animation inspired from my 2013 trip to Yosemite Valley, CA. It was here that I experienced endless mountains, incredible waterfalls and a curious black bear. This design is easily one of my favorites. It features a timelapse effect to represent my journey on this trip.

"Yosemite" is a flat animation inspired from my 2013 trip to Yosemite Valley, CA. It was here that I experienced endless mountains, incredible waterfalls and a curious black bear. This design is easily one of my favorites. It features a timelapse effect to represent my journey on this trip.

"Gastly" is a sprite animation for a classic Ghost-Type Pokémon character. I created each component (eyes, mouth, body and smoke) using Illustrator. I then imported vector versions of each asset into After Effects and keyframed them. To get the blob-like emissions, I used the "Mercury CC" effect and set the head of Gastly as the source. That way, as his head moves, the source of the blobs moves with it.

"Gastly" is a sprite animation for a classic Ghost-Type Pokémon character. I created each component (eyes, mouth, body and smoke) using Illustrator. I then imported vector versions of each asset into After Effects and keyframed them. To get the blob-like emissions, I used the "Mercury CC" effect and set the head of Gastly as the source. That way, as his head moves, the source of the blobs moves with it.

"Dragonite" was an incredibly fun project to work on! Wings are always difficult to animate, as different creatures have different styles of flapping motions, but I feel that I captured a whimsical style for Dragonite. At first, I was not going to include a tail for the animation, but it definitely brought a much-needed balance to it. Pun intended.

"Dragonite" was an incredibly fun project to work on! Wings are always difficult to animate, as different creatures have different styles of flapping motions, but I feel that I captured a whimsical style for Dragonite. At first, I was not going to include a tail for the animation, but it definitely brought a much-needed balance to it. Pun intended.

"Poliwag" is a sprite animation for one of the original 150 Pokémon characters. I created each component (eyes, mouth, body, feet and tail) using Illustrator. I then imported vector versions of each asset into After Effects and keyframed them. The tail gets its swishiness from the Puppet Tool, which gives the layer a "skeleton" so I can animate around specific pivot points.

"Poliwag" is a sprite animation for one of the original 150 Pokémon characters. I created each component (eyes, mouth, body, feet and tail) using Illustrator. I then imported vector versions of each asset into After Effects and keyframed them. The tail gets its swishiness from the Puppet Tool, which gives the layer a "skeleton" so I can animate around specific pivot points.

"Ninetails" Proved to be the most difficult of my animations, since it was my first quadruped character. I utilized the Mercury CC plugin built into After Effects to generate the fire/smoke effect from Ninetails' Fire Blast move. 

"Ninetails" Proved to be the most difficult of my animations, since it was my first quadruped character. I utilized the Mercury CC plugin built into After Effects to generate the fire/smoke effect from Ninetails' Fire Blast move. 

"Electrode" is a simple sphere-shaped Pokemon, so I knew I had to add some flare to make him stand out. I created a 3D effect with his body tilt towards the camera by making 7 different versions of his body in Illustrator and turning off the respective layers over time. The electricity effect was created using a Turbulent Displace effect on a stroked sphere. His body in total is comprised of 19 separate layers.

"Electrode" is a simple sphere-shaped Pokemon, so I knew I had to add some flare to make him stand out. I created a 3D effect with his body tilt towards the camera by making 7 different versions of his body in Illustrator and turning off the respective layers over time. The electricity effect was created using a Turbulent Displace effect on a stroked sphere. His body in total is comprised of 19 separate layers.

"Miles To Go" is a text reveal based off of the Robert Frost poem, "Stopping By Woods on a Snowy Evening." This design helped me learn to maintain composure in After Effects, with each element having its own timelines, keyframes, and pre-compositions.

"Miles To Go" is a text reveal based off of the Robert Frost poem, "Stopping By Woods on a Snowy Evening." This design helped me learn to maintain composure in After Effects, with each element having its own timelines, keyframes, and pre-compositions.

"Chess Reveal" was an After Effects composition made during my senior year of college at Southeast Missouri State University. Utilizing nearly a hundred elements, I created this "fly in" effect with broken-up chess pieces, created using Adobe Illustrator.

"Chess Reveal" was an After Effects composition made during my senior year of college at Southeast Missouri State University. Utilizing nearly a hundred elements, I created this "fly in" effect with broken-up chess pieces, created using Adobe Illustrator.

"Snorlax" is a lovable oaf of a Pokemon in the television series. He constantly sleeps and only wakes to eat a literal ton of food. I usually animate my characters' eyes, but this was the first time where the eyes are always stationary. Therefore, I opted to animate the mouth into a yawn instead.

"Snorlax" is a lovable oaf of a Pokemon in the television series. He constantly sleeps and only wakes to eat a literal ton of food. I usually animate my characters' eyes, but this was the first time where the eyes are always stationary. Therefore, I opted to animate the mouth into a yawn instead.

"Blastoise" was created, as usual, in Adobe Illustrator and Adobe After Effects. I built the arms, eyes, inner shell, outer shell, head, and cannons onto their own layers respectively. After moving the joints where I wanted them, I added the "Hydro Pump" animation from his cannons. To simulate flowing water, I used a little trick of animating one of the white shimmers flowing up the tube and then duplicated it several times, while also offsetting the keyframes further back in time. A linear wipe effect was used to make the water start and stop.

"Blastoise" was created, as usual, in Adobe Illustrator and Adobe After Effects. I built the arms, eyes, inner shell, outer shell, head, and cannons onto their own layers respectively. After moving the joints where I wanted them, I added the "Hydro Pump" animation from his cannons. To simulate flowing water, I used a little trick of animating one of the white shimmers flowing up the tube and then duplicated it several times, while also offsetting the keyframes further back in time. A linear wipe effect was used to make the water start and stop.

"Alakazam" is an example of  how adding little details can separate your animation from others. Adding elements such as bending whiskers, glowing red eyes, and a pink outer glow on his body made Alakazam one of my favorite animations. 

"Alakazam" is an example of  how adding little details can separate your animation from others. Adding elements such as bending whiskers, glowing red eyes, and a pink outer glow on his body made Alakazam one of my favorite animations. 

"Create" is another text reveal, and one of my first typography-based, After Effects animations. 

"Create" is another text reveal, and one of my first typography-based, After Effects animations. 

"Chess Text" was inspired by one of the many gaming communities I follow on YouTube. The intros to these YouTube videos often showcase a designers style. Using After Effects, I created this outlined-text effect. 

"Chess Text" was inspired by one of the many gaming communities I follow on YouTube. The intros to these YouTube videos often showcase a designers style. Using After Effects, I created this outlined-text effect.